Java/Java Swing

bubble - 3 (왼쪽 오른쪽 벽 감지)

도준영 2024. 7. 15. 16:18
package bubble.test.ex03;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;

public class BubbleFrame extends JFrame {
	
	private JLabel backgroundMap;
	// 포함관계 - 콤포지션 
	private Player player;
	
	public BubbleFrame() {
		
		initData();
		setInitLayout();
		addEventListener();
		
		// Player 백그라운드 서비스 시작
		new Thread(new BackgroundPlayerService(player)).start();
	}
	
	private void initData() {
		// todo 이미지 변경 
		backgroundMap = new JLabel(new ImageIcon("img/backgroundMapService.png"));
		// backgroundMap = new JLabel(new ImageIcon("img/test.png"));
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		// Frame --> root Panel
		setContentPane(backgroundMap); // add 처리
		setSize(1000, 640);
		
		player = new Player();
		
	}
	private void setInitLayout() {
		// 좌표 값으로 배치 
		setLayout(null);
		setResizable(false); // 프레임 조절 불가
		setLocationRelativeTo(null); // JFrame 여러분 모니터 가운데 자동 배치 
		setVisible(true);
		
		add(player);
	}
	
	private void addEventListener() {
		
		this.addKeyListener(new KeyAdapter() {
			
			@Override
			public void keyPressed(KeyEvent e) {
				System.out.println("key code : " + e.getKeyCode());
				
				switch(e.getKeyCode()) {
				case KeyEvent.VK_LEFT :
					player.left();
					break;
				case KeyEvent.VK_RIGHT : 
					player.right();
					break;
				case KeyEvent.VK_UP :
					player.up();
					break;
				}
			} // end of KeyPressed 
			
			@Override
			public void keyReleased(KeyEvent e) {
				switch(e.getKeyCode()) {
				case KeyEvent.VK_LEFT :
					player.setLeft(false);
					break;
				case KeyEvent.VK_RIGHT : 
					player.setRight(false);
					break;
				}
			} // end of KeyReleased
			
		});
	}
	
	// 코드 테스트 
	public static void main(String[] args) {
		new BubbleFrame();
	} // end of main 

}
package bubble.test.ex03;

import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

/**
 * 현재 메인 쓰레드는 너~무 빠쁨 
 * 백그라운드에서 계속 Player 에 움직임을 관찰할 예정 
 */
public class BackgroundPlayerService implements Runnable {

	private BufferedImage image; 
	private Player player;
	
	// 생성자 의존 주입 DI 
	public BackgroundPlayerService(Player player) {
		this.player = player;
		
		try {
			image = ImageIO.read(new File("img/backgroundMapService.png"));
		} catch (IOException e) {
			e.printStackTrace();
		}
		
	}
	
	@Override
	public void run() {
		while(true) {
			// 색상 확인 todo (보정값 필요) 
			Color leftColor = new Color(image.getRGB(player.getX() + 10, player.getY() + 25));
			Color rightColor = new Color(image.getRGB(player.getX() + 50 + 10, player.getY() + 25));
			
			// 왼쪽에 충돌함 
			if(leftColor.getRed() == 255 && leftColor.getGreen() == 0 && leftColor.getBlue() == 0) {
				System.out.println("왼쪽벽에 충돌 함.");
			} else if(rightColor.getRed() == 255 && rightColor.getGreen() == 0 && rightColor.getBlue() == 0) {
				System.out.println("오른쪽벽에 충돌 함.");
			}
			// 위 두 조건이 아니면 player 마음대로 움직일 수 있다.
			try {
				Thread.sleep(10);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
			
		}
		

	}

}

 

 

package bubble.test.ex03;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;

public class BubbleFrame extends JFrame {
	
	private JLabel backgroundMap;
	// 포함관계 - 콤포지션 
	private Player player;
	
	public BubbleFrame() {
		
		initData();
		setInitLayout();
		addEventListener();
		
		// Player 백그라운드 서비스 시작
		new Thread(new BackgroundPlayerService(player)).start();
	}
	
	private void initData() {
		// todo 이미지 변경 
		backgroundMap = new JLabel(new ImageIcon("img/backgroundMapService.png"));
		// backgroundMap = new JLabel(new ImageIcon("img/test.png"));
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		// Frame --> root Panel
		setContentPane(backgroundMap); // add 처리
		setSize(1000, 640);
		
		player = new Player();
		
	}
	private void setInitLayout() {
		// 좌표 값으로 배치 
		setLayout(null);
		setResizable(false); // 프레임 조절 불가
		setLocationRelativeTo(null); // JFrame 여러분 모니터 가운데 자동 배치 
		setVisible(true);
		
		add(player);
	}
	
	private void addEventListener() {
		
		this.addKeyListener(new KeyAdapter() {
			
			@Override
			public void keyPressed(KeyEvent e) {
				System.out.println("key code : " + e.getKeyCode());
				
				switch(e.getKeyCode()) {
				case KeyEvent.VK_LEFT :
					player.left();
					break;
				case KeyEvent.VK_RIGHT : 
					player.right();
					break;
				case KeyEvent.VK_UP :
					player.up();
					break;
				}
			} // end of KeyPressed 
			
			@Override
			public void keyReleased(KeyEvent e) {
				switch(e.getKeyCode()) {
				case KeyEvent.VK_LEFT :
					player.setLeft(false);
					break;
				case KeyEvent.VK_RIGHT : 
					player.setRight(false);
					break;
				}
			} // end of KeyReleased
			
		});
	}
	
	// 코드 테스트 
	public static void main(String[] args) {
		new BubbleFrame();
	} // end of main 

}

 

 

package bubble.test.ex03;

public interface Moveable {
	
	// public abstract 생략 가능 
	public abstract void left();
	public abstract void right();
	public abstract void up();
	public abstract void down();
	
}

 

package bubble.test.ex03;

import javax.swing.ImageIcon;
import javax.swing.JLabel;

public class Player extends JLabel implements Moveable {

	private int x;
	private int y;
	private ImageIcon playerR, playerL;
	
	// 움직임의 상태
	private boolean left; 
	private boolean right; 
	private boolean up;
	private boolean down;
	
	// 플레이어 속도 상태 
	private final int SPEED = 4; 
	private final int JUMPSPEED = 2; 
	
	// setter 
	public void setLeft(boolean left) {
		this.left = left;
	}
	
	public void setRight(boolean right) {
		this.right = right;
	}
	

	public Player() {
		initData();
		setInitLayout();
	}

	private void initData() {
		playerR = new ImageIcon("img/playerR.png");
		playerL = new ImageIcon("img/playerL.png");

		// 처음 실행 시 초기 값 셋팅
		x = 450;
		y = 540;
		
		//플레이어가 가만이 멈춤 상태 
		left = false; 
		right = false; 
		up = false;
		down = false;
		
		setIcon(playerR);
		setSize(50, 50);
		setLocation(x, y);
	}

	private void setInitLayout() {
	}

	@Override
	public void left() {
		left = true; 
		setIcon(playerL);	
		new Thread(new Runnable() {
			@Override
			public void run() {
				while(left) {
					x = x - SPEED;	
					setLocation(x, y);
					try {
						Thread.sleep(10);
					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}
			}
		}).start();
	}

	@Override
	public void right() {
		right = true; 
		setIcon(playerR);
		new Thread(new Runnable() {
			@Override
			public void run() {
				while(right) {
					x = x + SPEED;
					setLocation(x, y);
					try {
						Thread.sleep(10);
					} catch (InterruptedException e) {
						e.printStackTrace();
					} 
				}
			}
		}).start();
	} // end of right 

	@Override
	public void up() {
		System.out.println("점프");
		up = true; 
		new Thread(new Runnable() {
			@Override
			public void run() {
				
				for(int i = 0; i < 130 / JUMPSPEED; i++) {
					y = y - JUMPSPEED;
					setLocation(x, y);
					try {
						Thread.sleep(5);
					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}
				
				// 객체의 상태값을 잘 조절해야 한다.
				up = false; 
				down();
				
			}
		}).start();
		 
		
		
	}

	@Override
	public void down() {
		System.out.println("다운");
		down = true; 
		new Thread(new Runnable() {
			@Override
			public void run() {
				for(int i = 0; i < 130 / JUMPSPEED; i++) {
					y = y + JUMPSPEED;
					setLocation(x, y);
					try {
						Thread.sleep(3);
					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}
				
			}
		}).start();
		// 상태값 처리를 확실히 하자.
		down = false; 
	}

}

 

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